Exports and events

Start a fire from your own resource

TriggerEvent("FireScriptV2:StartFireExternal", x, y, z, flames, spread, firetype, location)
TriggerEvent("FireScriptV2:StartFireExternal", 100.0, 200.0, 30.0, 20, 5, "chemical", "Refinery")

Feed live wind and weather in

TriggerEvent('FireScriptV2:SetWind', directionDegrees, strength0to1)
TriggerEvent('FireScriptV2:SetWeatherWet', true)
TriggerEvent('FireScriptV2:SetWind', 270.0, 0.8)
If a weather resource is pushing values in with SetWeatherWet, turn Config.Weather.AutoDetect off or the two will fight.

Read the current wind

local wind = exports.firescriptv2:GetWind()
-- { degrees, strength, wet }

Put fires out from your own script

Raise this client-side and any burning flame inside the radius is knocked down:

TriggerEvent('FireScriptV2:WaterHit', x, y, z, radius)

This is exactly how Fire Hose V2 does it — the hose raises FireHoseV2:WaterHit on every client for every sprayer, and FireScript listens. That single event is the whole contract between the two resources.

Whether a knocked-down flame flares back up is a roll the server makes, so everyone sees the same result at the same moment.

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