Overview
🔥 Fire Hose & Script is the complete firefighting setup: dynamic hoses on fire trucks and hydrants, a player-controlled water cannon that actually interacts with the world, and our own spreading fire script included in the box.
Trucks carry limited water, hydrants refill them, crews share supply truck-to-truck, and foam or pressurized water put real fires out — molotovs included. Standalone, ESX or QB-Core from one config, with job or identifier whitelisting.
KEY FEATURES
Trucks & hydrantsHook the hose to any fire truck or hydrant and go to work.
Player-controlled sprayFully synced water cannon that interacts with the world.
Fire script includedOur own dynamic, spreading fire system ships inside.
Framework-agnosticStandalone, ESX or QB-Core from one config.
Trucks & hydrantsWorks on both fire trucks and fire hydrants.
Player-controlled sprayRealistic water spray, controlled by the player and synced for everyone.
Interactive water cannonPushes vehicles and NPCs, and puts fires out.
Water supply systemTrucks carry limited water with a configurable consumption rate.
Hydrant refillsConnect a hydrant to a truck for unlimited supply.
Supply sharing & mergingSynced truck-to-truck and hydrant-to-truck water sharing, any combination.
Foam & pressure gunsFoam gun and pressurized water gun, with pressure adjustable per gun.
Quick switchingFlip between water, foam and pressure on middle mouse (rebindable).
Real extinguishingPressurized water and foam take out fires - world fires like molotovs included.
Hydrant cannonsUse hydrants themselves as water cannons (can be disabled).
Multi-crewMultiple players can connect to the same truck or hydrant.
Hose physicsChangeable hose length - overstretch it and it snaps, the hydrant can even blow (optional).
Water HUDCapacity indicator UI - vanilla or custom HUD with color, height and position settings.
Per-truck configurationAttach offsets, 3D text offset, capacity, sharing rules and per-truck weapons.
Message display optionsShow status as 3D text, notifications or subtitles.
Sound designHose placing and taking sounds.
WhitelistingJob whitelist on ESX/QB-Core, identifier whitelist standalone.
Fire script includedOur own dynamic fire system ships in the box - or keep the fire script you run now.
Fire commandsstartfire, stopfire, stopallfires, setfireaop, enablerandomfires - all whitelisted.
Fire typesnormal, chemical, electrical, bonfire and more - particles, scale, lifetime and smoke all editable.
Random firesAOP-based random fires with unlimited locations, spread, flame count and timeout.
Alerts & logsFire warnings, map pings, blips, chat messages and Discord webhook logs.
Open eventsClient and server fire start/end events, with major code parts unlocked for integrations.
Vanilla water friendlyPlane and heli water, extinguishers and more can fight the fires too.
LocalizationTranslate everything via locale files.
Optimized & syncedWell optimized and OneSync compatible.
FrameworkESX · QB-Core · Standalone
DependenciesNone — fire script included
WhitelistJob (ESX/QB) · identifier (standalone)
DeliverySent by email after purchase
EscrowNot escrowed
v1.014 FEB 2022
First release.



